

These ranks cover everything else including things like wealth and other assets (Resources).

Depending on the superhero’s type (which can include undead, angels or demons, minerals, pure energy, as well as the more familiar mutants and robots), stats and their Powers range from Feeble (1) to Unearthly (100). It is based upon seven basic percentile-based stats: Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche (abbreviated to FASERIP, hence the name). The ruleset is an interesting one, often referred to as the FASERIP system. Although there are (and were) other RPGs such as MUTANTS & MASTERMINDS and DC HEROES, I’ve always liked how the MSH RPG worked. I’m quite fond of the original Marvel Super Heroes RPG. TSR (later Wizards of the Coast and Hasbro) lost the Marvel license in later years.

The game (both the Basic and Advanced set) was originally produced in the mid-1980s, so the artwork looks a little dated (being from the comics of that era) and pre-dates movies like the X-Men series. Years ago, I participated in the Nightmares of Futures Past series of modules for the MARVEL SUPER HEROES RPG, referred to now as the Classic Marvel Roleplaying game. The recent superhero movies got me fired up to try running a Marvel Super Heroes game.
